Q: Do I need VE framework for it to work?Ī: All the faction mods require Vanilla Expanded Framework to work. You’re either accepting all of it, or none of it. Select your mod from the list and click 'upload to steam workshop' down below 5. On the main menu, click on the 'mods' button. Q: Does this mod affect any modded factions?Ī: Yes, every faction that derivate from the vanilla faction definitions.Ī: No, it comes in as a package. Place the mod folder into your Rimworld games mod folder, by default it should be at-C:Program Files (x86)SteamsteamappscommonRimWorld/Mods 2. Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?Ī: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead. This is a library that provides shared functionality for other mods. In RimWorld 1.x or older the library was included inside C mods and there was no need to load it as a separate mod. Harmony is a library that is used by many mods. Vanilla Testing Expanded community, for helping us with prefabs This mod contains the C library Harmony for all RimWorld mods. Oskar Potocki, an artist responsible for the art and description Kikohi, a programmer responsible for the mod. But that methode would eat more disk space then the few extra mod folder at the steam. So you just could copy the whole Rimworld installation, for a different Mods set, and i suggest to use the commandline to change the saved games to that folder too. All trademarks are property of their respective owners in the US and other countries. In case anything happens, make sure to report it in the comments section with proper Hugslib logs attached. But the game looks for Data/Data/Mods at the place where you start Rimworld.exe. We are not currently tracking any issues. The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses. Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’. Probably one of the most disappoint aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Base Generation Expanded is a mod many have been waiting for.
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